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Showing posts with label 2015. Show all posts
Showing posts with label 2015. Show all posts

Lord of the Rings / The Hobbit at Call to Arms!

Pull up a pew, grab yourself a tipple and settle yourself back to a  recount of tales of daring do!...

The weekend of 15th/16th August 2015 saw my son, Chris, and I venture south to Wellington for the Warlords annual Call to Arms event.

It was great to have The Lord of the Rings, or as it has become known now, The Hobbit, Strategy Battle Game, back as a tournament game at the event.

This years event would be a singles event, 800 points per army, using a player pack used with some experience from prior events.

Forces were to be selected from recent army books from 2012 onwards, and lists from the Hobbit releases.

Missions however were different and were more akin to the older style missions where deployments for most missions were measured 10" in from your board edge.

At 800 points, I had finally decided to take a simple to run, straight forward Mordor list;

Gothmog on Warg would lead 12 Morannon Orcs.
Backing up this warband was a Shaman, with banner-bearer and 11 orcs with spears.
Shagrat then led a warband with a front row or Mordor uruks backed by more orcs with spears.
Finally to give me some mobility, an Orc Captain on warg would lead 12 Warg Riders.

The tactics would be simple - solid well led infantry core, with a Shaman casting channelled Fury, would keep the horde moving, and resisting some hurt, and scary things wouldnt worry us! Try and use weight of numbers to crush the opponent, applied at the best time possible. Warg Cavalry would threaten flanks and give mobility to surround the foe.

I had considered also going 'all-mounted Rohan', but was concerned at those de-horsing spells like Natures Wrath  and Panic Steed that could neuter my effectiveness... plus I hadn't got round to painting up my dismounts for Rohan Royal guard, nor completed the outriders I wanted to add.

I also thought about going with a Lothlorien, Woodland Realm alliance, but elves can need a little finesse to get the best out of them sometimes ... and it had been a while since I had used them ... plus I am not a fan of blue on blue engagements... so Mordor, being Mordor, would be happy to kick anyone's butt! ;-)

For Chris, we agreed that a Gondor force would be a good solid list to use, without too many bells and whistles and special rules to get wrapped up in, so...

Boromir Captain of the White Tower with Banner, would lead a warband of Warriors of Minas Tirith, backed up by Damrod leading 12 Rangers with spears and bows.
Beregond would lead another Warrior warband with spears and swords. whilst Faramir would set aside his ranger garb and don armour to lead his knights into battle, for some cavalry support; 6 knights and a mounted banner.

Chris would be using similar tactics to mine, a solid infantry core, backed by spears and effective shooting from the rangers for ranged missile attack, assisted by flanking cavalry.

-----o0o-----

Game one I was drawn against Nathan Smith, Manager GW Wellington. I have known Nathan for some time via the shop, but this would be my first time playing him. Nathan was fielding a well converted Mirkwood spider list, lead by a Spider Queen and joined by an allied Shelob! This was not an army to face for arachnophobes!

The mission was Meeting Engagement!
Deployments as below...




This was a cagey affair...initially... I was wary of what this many spiders would achieve... they're a bit like glass cannons ... hit hard, but are 'squishy'...

I advanced in to the centre keeping my numbers together as the spiders swarmed to my flanks...



Eventually the warg riders and spiders on my left started mixing it up, so I moved the rest of my force to the left to deal with half of the spider threat before the others could move across and surround me.



"Hold the Line!"


I managed to get ascendancy on the left... though Gothmog had had a fright when he got paralyzed and fell from his warg, luckily shrugging off the effects at the end of the turn, but the warg legged it!

Shelob who had been probing for a weakness finally charged forward with the other flank spiders joining in. Shagrat counter attacked Shelob leading a mob of orcs who manged to surround her.


The fight was swift and brutal and mighty Shelob was dispatched!


The game finished shortly after... resulting in a minor victory to me, scoring 15-5 over Nathan.


I really enjoyed this game, and Nathan was great fun to play against, and his spider army was a delight to see.

-----o0o-----

Game Two, would be against James Ryder, GW Auckland Manager, who had brought down Smaug!...and a 'generic' Ringwraith, to  make up the points.

Smaug was a sight to behold. The first such to feature in NZ... and very nicely hand painted by James. And set off on a great display board.


Now we all know Smaug is an absolute beast! But as in many games, where mission parameters can vary, its not always about killing your foe, but sometimes about manoeuvre or holding separated objective markers... these are where a single large model can be out pointed and mitigated to an extent... so what mission did I draw against mighty Smaug? Conquest of Champions!

Yep, I had to kill more of James's force than he did of mine to win! Yeah right, that was never going to happen.

Having been instructed in the various abilities and special rules of Smaug, we set to...

Well I got across the board, weathering dragon fire and spells as I did so... I eventually managed to get Gothmog and a party of orcs into Smaug, called a heroic strike with Gothmog in the hope of beating Smaugs fight skill and having a vague change to winning a round of combat, but I rolled a one for my Strike, so that wasn't going to happen...

Chomp, whack, scream, barge chomp again, and there was little left of my force. the next wave just able to rinse and repeat... I did manage a consolation prize when Shagrat finally caught up with the wraith and killed him for a point, but by then Smaug had killed about 30 orcs, so that was that...

Major loss, 0-20 to James.

As much as it was great to see Smaug there, reality was I was mostly playing against him in name only... the model being largely too big to put on the board without constantly knocking over terrain or other models. So I was playing against a grey oval flat base to represent where Smaug was...

Sadly not the best experience. No faulting James though... it was just best practical way to 'use' him in the game.

I couldn't help conclude Smaug is really a scenario piece, or display piece, rather than a routine gaming / tournament piece. James' model had taken a couple of knocks too and would need some TLC after the show, to re-fix a tail section etc etc.  ... not sure I would want to be having to keep making repairs to a $650NZ model!

But thanks again to James for bringing Smaug down from Auckland for us all to see. A sight to behold! Cheers mate!

-----o0o-----

After game two had ended we had the beauty pageant...

The Gondorians I painted up for Chris to use...


My Mordor horde...


Luke's Elven Heroes...


Matt's White Council...


Peter's Easterlings...


Nathan's Mirkwood Spiders....


... and of course James' Smaug...


...and finally Declan's Dwarves..


A great variety of forces on display and in use in the tournament and all painted to a high standard. A joy to behold! And tough to pick one the winner.

In the end my vote went to Peter's Easterlings... good to see a good size themed army painted up nicely and with a great many individual conversions that are not immediately apparent, but echo the work that has gone into getting the force assembled. Well done.

-----o0o-----

Game three and last on Saturday I was drawn against Declan, a fine young man, who was running Dwarves. Dain led the main warband, with Balin and Thorin each leading another. For some magical support, Gandalf the Grey was along for the ride, and for a little sneaky support Alfrid had been convinced to join in this expedition!

The mission was Take and Hold. A marker was placed in the centre of the board. At the end of the battle, each model within 3" of it would score a point.
Each army started with their leader and his warband on table. The rest were off as reserves, with reserves arriving from any side dependent on roll of a dice...

Reserves would be allowed to charge, on the turn they arrive...

Gothmog lead the charge to the objective with the morannons following. Opposite him Dain lead on the dwarves...


Then the fun began... Declan won priority, moved Dain and his warband forward...and then started rolling for reserves... Declan rolled 3-4s for all reserves meaning I could select which side they came on... Gandalf came on from Declan's board edge, Thorin on my right, Balin on my left and Alfrid from my side. With the two allied heroes being independent warbands they were isolated in this mission....

I then moved up Gothmog and the orcs, and started rolling for reserves. This was one of those times when winning priority was not helpful as it allowed me some adjustment to what Declan had done...in other words, depending of where my troops showed up I could charge on as I pleased or not.

Gandalf was immediately caught from behind by the Shamans spear armed orcs!


Balin was left unmolested and with a long walk to the centre...


Shagrat and his warband charged the flank of Thorins warband and Alfrid found himself immediately surrounded by warg riders...


Gandalf managed to survive the orc ambush, but Alfrid was slain and Thorins warband took an initial mauling.
This seemed to set the scene for the remainder of the battle... Thorins warband found themselves in increasing pressure from the combination of Shagrat and the wargs...



In the centre the leaders squared off, as Gandalf ran to get to the safety of the dwarves warband with the orcs hard on his heals.


Thorins warband steadily succumbed to the outnumbering orcs and wargs...



The fight had now started in the centre and spare wargs were peeling off from the flank, where their numbers were no longer needed, to start the fight for the objective marker.


Thorin soon found himself surrounded but fought on bravely...


 Now Dains warband is under pressure with Orcs to front and rear and wargs joining in... Gandalf tried to disrupt the formation casting Sorcerous Blast.


The last troopers with Thorin are taken care of, leaving Thorin to survive another turn...


More pressure in the centre as Balin desperately tried to arrive on time...







Finally Thorin stands alone...


... and falls...



Balin has arrived and now the central fight breaks up... buts it too late.
The dwarves have broken with the orcs firmly in control of the objective.


I found it a very enjoyable game, and Declan battled on manfully, though I feel the tide turned against him very early on from which he didnt really have much chance of recovering from... once the numbers went against him...

Major Victory to Mordor, 20-0.


-----o0o-----

So after the first day I was on two wins and a loss... not a bad start.

Sunday was scheduled for more of the same.

Game Four was against Luke Henning; GW Manager from the Lower Hutt store.

Luke was fielding an Elven hero list with Elrond, and his sons Elladan and Elrohir both on horse, Erestor, Glorfindel, Haldir, Rumil, and Legolas.

8 models against 52... but those eight Elves were pretty powerful, so could they hold out and win the mission , which was ... Reconnoitre!

Sadly for Luke this was going to be a tough ask. The mission is a scouting mission, or in my case a reconnaissance in force!

Both armies had to get as many of their troops off the opposite board edge past their enemy. The player to get the most models off, wins.

Lukes thin line of 8 models would have to stop 52 models rushing past the elves...

How things started off...


Gothmog lead the main mob through the centre opposed by Glorfindel and Rumil, Shagrat is to my left, resisted by Legolas and Haldir. and the wargs head up my right, headed off by Elrond and his sons and Erestor.

Obviously the wargs and their speed are Lukes biggest threat and Elrond was looking to Natures Wrath my cavalry to slow them down...

The game predictably boiled down to me charging across the board as much as I could, using Heroic Marches to increase my speed. The Warg cavalry was largely dismounted by spells but most of the dismounted wargs stuck around increasing the number of models the elves had to deal with.

Towards the end...


At the end, Shagrat and Gothmog lead their warbands off the table... Luke just mistimed his run, and missed getting any models off the table, with one of the twins on horse just falling short despite calling a Heroic March.


The result a major win to Mordor, 20-0.

It was an enjoyable game, despite its odd nature and the brief skirmishes went mostly in the elves favour, I just didnt want to commit numbers to any fights, preferring to leave just a few models tying up the elven heroes as the rest of my hordes ran past..

-----o0o-----

Game Five, and I am facing another 'Elven' Hero List. This time its Matthew Ridgley, a local Wellingtonian, who has done wonders generating interest in the game again, and setting up the New Zealand Hobbit League on Facebook. Matt fielded his White Council ( Galadriel, Elrond, Arwen and Saruman and Glorfindel), assisted by Elladan and Elrohir on foot. OK Saruman is not an Elf but you get the gist!? ;-)

The mission this time was Clash Of Pickets. This is much like a straight up fight mission, but you only have half your force on the board to start on your table edge with the rest of your force to come on as reinforcements, from dice roll determined board edges.

The victor would win by killing the enemy army leader and breaking the opposing army.

Matt deployed his White Council centrally and I opposed him with Gothmog backed up my the Shaman and spears.



As it turned out our reserves all came on our own board edges, so the elves hunkered down beside their wooded copse and awaited the Orcish onslaught...

This was going to be a numbers game, pure and simple. Basically I will try and surround and overwhelm the elven heroes, weather their spells, like Natures Wrath, and watch them burn through their Might, Will and Fate points. I'd obviously pick on the weaker heroes first; Arwen and Galadriel with their lower defence values...

And so charging across the board I went. The twins held the wood, and most of the warg riders looked to outflank this, and reduce their exposure to Nature Wrath spells from Elrond and Arwen... My infantry pretty much went straight up the middle.


The shamans Fury spell negated most of the terror liability the orcs had charging the Legendary elves, so I was able to swarm the heroes with numbers, having first weathered a couple of Natures Wrath spells...

Saruman kept himself out of trouble, ducking and diving and finding some cover in the woods. Arwen and Galadriel were shielded somewhat by Elrond and Glorfindel up front, but the orc numbers were too great and flanking wargs got round the back and got into Arwen.

Elladan and Elrohir engaged the wargs circling the wood, trying to stop them flanking the council, with more numbers....

Arwen was quickly in trouble and was the first to go down under the weight of orcs. Galadriel shortly followed.

Saruman kept ducking  and diving, chased into the woods by the orcs.

Glorfindel and Elrond kept their face stern and bore the brunt of Gothmog and Shagrat and a world of orcs! Elladan and Elrohir were sucking it up too, both surrounded by orcs and wargs.

Eventually Gorfindel dealt to Gothmog... but was soon after slain himself! Then one of the elven twins fell...

Now this is when Hero-mob breakpoint-stuff got a bit interesting,...

Matt had started out with 7 models... break point is 50%... so half of 7 is 3.5, but this rounds UP to 4. And for an army to be BELOW its break point it has to have lost MORE than that number of models. So to break an  army of 7 models, I have kill 5, not 4... got it?

My head got it , but my heart was looking at the side lines and seeing 4 dead elves and looking back at the game and seeing 3 live elves, and it was was telling my brain, but we've killed more than he's got left in the game man!    Yep, suck it up bro, and move on...

OK, I've still got a ton of orcs, the elves are all out of might will and fate and are totally surrounded, and bleeding out wounded, and the last elven twin has just gone nuts so his D has just dropped...

Saruman is still ducking and diving,... I've given him a fat lip but cant nail him down...

Each scrap has 3 elf dice with no might left and and I've got at least double that if not more per fight (orcs spears are great yo!). So long as the elves dont roll a six and I can, then I win...

...a couple of rounds go by, and both elves roll a six, and I cant win even with a six due to their higher fight skill... and each round I bleed out more orcs...getting closer to my own break point...

Finally, they both fluff it and both roll 5 max, all I have to do is roll a single 6 on a heap of dice... twice... just to kill one elf hero... and I fluff it, ...twice over... about 30 dice go down and I dont get a single six....AAAAARRRRGGHHHH! (that was audible in the gaming hall too...)

...and I broke, losing more than 50% of my orcs... and lose the game... major loss....0-20!

ARRRGGGH!!!!

Fair play to Matt it was a hugely enjoyable game, and went according to plan... except the dice forgot to read the game plan before hand!... thems the breaks...!


-----o0o-----

Game 6, against my son Chris and his Gondorian force.

Coming off game 5, and I was still buzzing... Chris had just had a game against James and Smaug and had taken the expected mauling, like everyone else had... and as he'd been playing and looking imploringly at me with a "what do I do, Dad" look in his eyes... all I could say was, write it off, and look forward to the next game...

And that game was against me!

And that seemed the best end to the weekend... by last game I think everyone has just about had it... but we set to like we meant business...

Final game was to Kill a King... to win outright you had to kill the enemy leader and break the opposing the army...

Chris and I set up alternating warbands as we did so... we both went for the central infantry mass, with cavalry to opposite flanks.


I knew Chris would sit tight and shoot me up on the way across... I wanted to get my wargs round to his rear as quick as possible to deal with the archers, but Beregonds warband was in the way... in the end I vacillated a bit, and ended up deciding on a slow march across the board and have my wargs switch flanks to deal with Faramirs cavalry who could hurt my infantry flank as it advanced across the board...

Chris played a bit of cat and mouse with said cavalry... moving up, threatening then jinking back out of harms way... eventually... my wargs got relocated and the cavalry started mixing it up, but those turns to relocated had seen many orcs die to ranger archery. Gothmog joined the wargs and Shagrat lead the infantry assault in the centre...

Over several turns I beat down the cavalry and dispatched Faramir, whilst Shagrat marched headlong into the Gondor line. Boromir soon made himself known and he was in my back field burning might along the way and chasing down my shaman and banner... Shagrat had also more or less broken through and was into the soft rangers  with wargs starting to relocate from the victory on the flank and finally getting round to the rear of the Gondor line. Beregond had joined the fray and was rolling up the other orc flank...

It was all a grand mess but we were having fun... but time was ticking by and most other games had ended  and we were just about the last still playing in the hall, and with wifeypoos arriving with the chariot to take us home, we decided to call it...

Neither of us were near break point and our "kings" were not likely to fall anytime soon, so we called it a draw... 10-10.

And with that the weekend was over and the final results tallied up...

-----o0o-----

As the results were read off and awards awarded, Nathan Smith won a bunch on prizes for his Spider army, well deserved... then Chris was awarded Best Sportsmanship! High honour indeed!

Then I was awarded Best Painted, and was announced 3rd place overall. Well I was well chuffed with that result!

Luke Henning came second with his Elven Hero force and no surprises, James with his Smaug the Magnificent came first overall, and won the Butcher award!


What a brilliant weekend. Great guys to play with all round and many thanks to Alan Borthwick for running the show!

Big thanks to the other players for joining in and especially to the GW managers who all elected to join our little comp... that certainly speaks volumes to me about the potential appeal of this game.

All I can say is, if you have the chance, give LOTR/Hobbit a try... and if you have a stash of old LOTR models hidden somewhere, break them out and get using them again... its a cracking game and the player base, as it is, is still as passionate as ever...


reade more... Résuméabuiyad

Getting back to enjoying a weekend of hobby fun.

After a frantic few weeks with the new business, where I have at times felt my feet haven't touched the ground... it was nice to get the chance to 'chill out' with a some hobby time for the weekend at the FoW Panzerschrek doubles tournie at Palmy North.

I wasnt 100% sure I'd be able to attend but wifeypoos gave me the green light, having secured a little help to run the store on Saturday morn.

So that was me off with army packed up, and another last minute addition, my son Chris choosing to come along to watch and see what else was going on at the event.

A frosty early morning start, had me getting to Pauls just about on time, and then a wait to collect Ste and then we were all off, driving through the dawn rising sun of a foggy frosty morning to Palmy... Paul was running his soviets with Ste along as 2ic...

Once arrived we registered and I met up with team mate Bryan.

I was running 1000pts of panzers from Desperate Measures with some nebs for a little arty help and Bryan was running Fuhrer Begliet GPGs backed up by StuHs and Remer along for the ride...

We tried to cover a few bases with this combo and just hoped we might get a match up and mission where things might work out in our favour... but since our team name was Kampfgruppe "wooden spoon"... we were not aiming too high!

Game 1
First up Game 1 saw us play Wayne Turner of BF staff fame aided by Victor Pesch. They were running soviets. Game was Breakthrough and we ended up as attackers.

As it happened we got off to a blinder in the this game... first turn saw us move up to shoot up Victor's T34s parked in a wood whilst the recce Luchs and GPGs raced for the nearest objective. Remer would lead more GPGs on from reserve  to go for the further objective.

After weathering a little largely ineffective return fire from the soviets, our 2nd turn saw us kill off the T34 platoon and continue our advance with Luchs and GPGS, parking up on the first objective; my son delivering the coup-de-grace on the T34s as he sauntered past at the right time, asked if it was OK to throw my dice and did so, killing the T34s, then sauntered back off to his WW2 aeroplanes! The problem for the soviets was not that we were on the objective, as it wouldn't go live for several more turns, but that we had killed the only on table platoon from Victor, which resulted in an immediate company morale check, which Victor obligingly failed. His company thus broke which in turn auto broke the whole force! This gave us a rather rapid and unexpected 6-1 win after 2 turns...

The mid tidying up shot from this first game... we had come on from the top centre corner ...


This result shot us to the top end of the leaders for the next round of opponents and were then drawn against Nick and Tim's 'Flaming Roundheads'... running a combined British force featuring lots of Crocs, infantry Challengers, Cromwells and a pesky tiffie... The game was Dust up.

Game 2
This became quite a cagey affair, with the tiffie making itself known, taking out a panther early...We tried to make headway across the board leading the HQ panzers and StuHs through the centre town and a tank duel developed between the Panzers, StuHs and the Cromwells which the panzers eventually prevailed in but by then the crocs and infantry were on pressuring our objective...which forced us back on to the defensive and the usual style of feeding teams into the zone, and hanging on by your fingers nails whilst trying not to die and kill what you could!... Our own reserves arrived but failed to achieve much in the face to defending crocs and challengers... Our dogged desperate defense in the end had us at least gain a point for the killing the Cromwells... and help keep the Roundheads to 3. So a 2-3 against...  we did kill a croc with a side shot from a panther so I'll take that as a morale victory! ;-)

Game 3
And what do you know, were drawn against Paul and Ste, in a Fighting Withdrawal. The soviets were Auto Attack so we'd be defending. I didnt fancy our chances having been run over by the Shtraf in a practice game, but we had learned a little from that experience...
We also decided to keep Remer and the full GPG as the ambush. Our Panzers went into position to hold the flank objectives.
This game quite frankly couldnt have gone much better for us, we seemed to just get a feel for how it would develop and even though we were defending we were just about able to take the game to the Soviets. The soviets threatened the objectives with the tanks and rushed the shtraf up the centre, at-the-doubling to get into position... but this played into our hands... the GPG ambush was revealed and since the shtraf had doubled, the ~30-odd MG dice turned into ~60... then the nebs and StuHs joined in... when the smoke cleared the Shtraf had been largely gutted... and our panzers had been able to tie up and deal with the T34s. The cat killers did managed to snipe our Panthers despite our best attempts to cover them in smoke. But with the shtraf gutted and the T34s taken care of.. it was shortly clear that the Soviets were pushing it up hill, and they conceded the game. So we a lost a point for the loss of the Panthers... resulting in a 5-2.

So with 3 games in we were sitting on 11 points... far better than we had expected!

As it happened Chris had had a great day too, getting involved with a chap demo-ing a WW2 air-war game he had under development, which from my quick glance, seemed to work a little like X-wing... then with the promise of a Terminator themed game coming Sunday, Chris couldnt wait to get back and try that out too!

Arriving back home and wifeypoos had had a quiet day at the shop and then traveled to Wello for some shopping and collected Smaug from GW that I had ordered a couple of weeks back...


An awesome model, yet when I am going to find the time now to build and paint it is anybody's guess...

A Facebook message later that night had me informed by Bryan that we were actually in 5th place
and were drawn against Simon McBeth and Chris Otton in a Free for all for first thing Sunday morning.

Sunday morning and a rinse and repeat of saturdays journey though thankfully no frost this time.

After the traditional beauty pageant; armies on parade, it was on with the game.

Game 4
Simon and Chris were running Brit/NZ infantry with some 105 arty, shermans UCs, m10s, 6pdrs, 17pdrs.
Another mobile mission that turned into another cagey affair, that again became a tank duel, with a little arty assistance... each side looking to soften the other up before progressing with any real attack. Neither side really prevailed, and with some naff dice on both sides... neither side made much head way...then game timed out with us losing out in another 2-3.

Game5
The final game saw us drawn against Damo and Shep, with another soviet horde with 2 Shtraf blobs and flame tanks and a God of war battery, plus 2 pltns of SU's, and some AAAtrucks.
Mission was Surrounded, and on the longer tables this had us terribly stretched out. Bryan and I looked at each other and agreed, we were dead... so we looked to see if we could just pick up a couple of points by picking on the small soviet units; the SU's and trucks...
After a turn of re-organising, one bonus of a very mobile list, we had things as best arranged as we could hope for. The two Shtraf came at us from two sides going for each objective. The main thrust backed up by the flame tanks...
We started firing and shooting up the soviets as best we could... the panthers managed to take out one SU pltn and the GPGs shot up the AAA trucks. Fire from the StuHs and panzers had begun to hurt the flame tank platoon but not before it had fried up the short defending GPG platoon. The Luchs and a couple of half tracks were knocking off odd teams from the other shtraf  on the other board side.
Things got a little confusing late in the game as a huge artillery template dropped on the Germans, and troops got flamed and pinned and there was some discussion over who was pinned or not and where Remer was and who he was with, and I think the confusion had us talking at cross purposes about the rule in question. But we managed to get it resolved... though it chewed up some time unnecessarily...
The crucial final phase ensued and it was an all or nothing defence for us now...all our tanks that could drew a bead on the remnant of the flame tanks... the GPGs lead by Remer roared back down the road ready to assault the houses by the objective that the shtraf had just captured. everything opened up that could, with the nebs getting dropped into the chaos as well... one of the StuHs had to moved forward to point blank range to to keep the objective alive another turn...the tank fire managed to kill off enough flame tanks to force a morale check which they failed, so we were now three enemy platoons destroyed... Remer and the GPGs assaulted and killed more Shtraf but they hit back gutting the GPGs and killing Remer and only the Pltn Commander managed to survive and break off... and with that time was called... we had miraculously held on for a defensive 5-2 win, having only lost the short GPG pltn.
If the game had gone on any longer we may have killed off the last of the shtraf or last of the SU on the 'busy' end of the table, but the other shtraf blob on other objective would have captured that, but would have needed another turn to start their turn holding it and thus win... so time became crucial in the game, and confusing situations and messy assaults can drag these things out...

So that was that tournie over, with 3 wins and two losing draws... not too shabby as they say, and far better than we ever anticipated...

We stayed till the end to cheer and applaud the winners... only to be quite literally gobsmacked when, once 1st to 4th had been announced , we won 'Best Generals' for 5th place - winning a medal and prize choice from what remained... I picked up State of the Nation, and Bryan grabbed Grey Wolf... Very cool! All competitors also got a free WI magazine and a free FoW Objective marker!

Excellent prize support from BF.


Home with a smile on my face and a kiss from wifeypoos evidence by my lipsticked cheek.

A great weekend, and good to catch up with past acquaintances and friends and meet new folk, particularly good to meet Mike Haught of Scary Biscuits blog fame. Really nice guy. Well done to Mike and Andrew who came first.
Russell and Tony came 2nd, and Nick And Tim of the Flaming Roundheads came a deserved 3rd, and the Stanton twins came 4th.

Victor Pesch deservedly won best painted and he got my vote for some very nice Soviet armour and supporting infantry.

A great weekend all round and a nice chance to clear the head a little from being busy at work recently :)

There was also much good natured general chat, carry on, and banter and discussion, and with the WFB-ers active at the other end of the room, I couldnt help but chuckle when another Scott started whooping and hallooing with clippety clop hoofbeats - looking for a bonus re-roll in his game... a tongue in cheek dig at some of the crazy new "rules" in what WFB has become - Age of Sigmar...



reade more... Résuméabuiyad

Goodbye 2014, Hello 2015!

Well, with customary bloggers aplomb it seems de rigeur to offer an end of year summary, and offer some prognostication into the year ahead...

For me, the story of 2014 was a welcome return to Middle-Earth, and a solid return of the painting and modelling mojo. But it wasnt all paint and models, there was inspiration and gaming too, and a groundswell of growing interest in the game...

Last year started off with me rounding out my entries in Curts painting challenge... trying to finish off some Empire of the Dead building work, and then starting off a little LOTR gaming with my son, having been inspired, back then, by the second Hobbit movie... It was shortly after this that my son started to read the Lord of the Rings, which then in turn inspired a play through of the Fellowship scenario games for the LOTR SBG game... which in turn led to some somewhat bigger than first planned, terrain pieces, being built... The Watcher in Water board and the Durins Causeway board...

This in turn led onto more work on the LOTR figure backlog, as I churned out the figures we'd need to play through the scenarios, and looked ahead to the Two Towers scenarios...

As this was progressing, there was also some left over matters of a piractical nature that needed finishing, and I managed at long last to complete my pirate brig, The Temptress, and made a sea scape for her to sail on, and a Desert Ilse to explore...

Back to matters of a Middle Earth nature, and thanks again to the connectivity of the internet, with local  Facebook groups and local games clubs, and local stores, connecting, we saw the emergence of a group of players for LOTR, come out from the wood work, both new and old, and games start getting played again on a regular basis...

I met new folks like Andrew from Wello, and Ste who migrated from the UK... and touched base with the 'Wellington crew', thanks to hosts at the Warlords, and got games in with mates like Bryan and Brett too, and perhaps planted a little LOTR seedling with players down at the KWC, who knows, with a little care and TLC it may yet germinate... fingers crossed.

I'd also like to offer a little thanks for the on going inspiration from the folks who take part in the GBHL... it may be the other side of the world to me now, but their enthusiasm is infectious, so thanks guys...

In summary, I painted something like 250 figures, made a pile of terrain, blogged 120 posts, my most yet in a year, and played a great many games, at home, at mates houses and down the club. Probably not as many 'formal games' against adults, as the previous year, but more on the home front with my son, and thats got to be a good thing too :)

This also was the year of the radical shake up in hobby focus... as I decided to clear the decks of projects that were old, unloved, or never realistically going to get off the ground, or whatever... and this saw a load of unpainted stuff sold off from the lead mountain, and indeed painted stuff too was dispatched in the realisation that if it hasnt been played in more years than I can remember, it didnt seem likely to again... so out went 40k orks, WFB dwarfs, Dark Ages, Romans, SYW, ACW, Zulus and colonial Brits, and napoleonics, and some odds and sods too of FoW, cowboys, old RPG type models and more besides... and there is still more to go...

I am focusing on LOTR/Hobbit as my core game, and much of what was sold above, funded more purchases to fill gaps in my LOTR/Hobbit collection, and there is more new Hobbit stuff being churned out as we speak, including a certain large red Dragon... which I will need to source over time...

I am also hanging on to the Pirates stuff as I love the setting, the LotHS rules are still enjoyable, and experiments adapting EotD rules for the setting were very effective... and Empire of the Dead as again the setting and models appeal, even if the company's support for this game has been temperamental at best, (more models continue to slowly filter through), despite what appeared to be a successful Kickstarter... I would still like to see a formal rules update - the kickstarter folks received a Requiem Pdf... but I think it needed a few tweaks before being released... and this ongoing wait has been my frustration...

I have oddly hung onto the majority of my FoW stuff too... I dunno, I invested a lot in it, time and money, to see it all flogged off... I do sometimes miss the march of my Wehrmacht troops over the board, even if their Mechanised exploits seemed more akin to the 'Wacky Races' than anything else... I am pondering using them for the BattleGroup series of rules... or may try the odd game of FoW again, preferably in a 'non-competitive' setting, if such a thing is possible? Who knows...

So on the whole I would say 2014 was a very successful year on the hobby front... not that I set out with any specific goals in mind, just enjoyed riding the wave...

So what does 2015 hold in store?

Well we have witnessed the last chapter in the Middle-Earth movie saga, and I expect we'll see more wonderful models from GW, at their usual eye watering prices... so I hope for continued LOTR/Hobbit gaming obviously, and a solid continuation of the painting of the 'small matter' of the growing LOTR/Hobbit "Lead/Plastic&Resin" Mountain... ;-)

But I am also open to other games too, depending on what transpires... there are some possibilities out there perhaps... SAGA, Bolt Action, BattleGroup, ??? and maybe still FoW???

Time will no doubt tell...

I wish you all a very fun filled, successful and prosperous New Year, and if 2014 was a turd for you, lets hope 2015 is the Golden Egg!

Cheers!




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